rough environments
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Top Down Map v2
Worked on the top down map a bit more. The grayscale denotes elevation (light is higher elevation, dark is lower). The play area/snowball fight area is off to the left. The fishing area is off to the right. I also added a bit more windiness to the trench leading out to open water. This will allow the chase scene to be a bit longer and more interesting. I have some more thoughts on how the village will be structured, so I will post those as well.
klamp- Posts : 124
Join date : 2009-12-14
Age : 40
Location : Seattle
distance
i still don't feel like the holes should be so close, he would ave no motivation to run to open water which is farther away >.>
Nyssa- Posts : 76
Join date : 2009-12-16
Re: rough environments
what do we think about having a few ruins poking out of the side of the cliff walls or something? Just a thought, might tie in the fishing hole design to the environment
Nyssa- Posts : 76
Join date : 2009-12-16
Re: rough environments
Nyssa wrote:what do we think about having a few ruins poking out of the side of the cliff walls or something? Just a thought, might tie in the fishing hole design to the environment
yah for sure I like this idea
lawhcha- Posts : 39
Join date : 2009-12-14
Re: rough environments
Hardcore digging this, maybe it's just me but it could be a little more canted but just a little, wonderful colors and forms
Nyssa- Posts : 76
Join date : 2009-12-16
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