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rough environments

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Post  lawhcha Tue Jul 27, 2010 1:31 am

process

rough environments - Page 2 Houses10

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rough environments - Page 2 Empty Top Down Map v2

Post  klamp Tue Jul 27, 2010 2:22 am

Worked on the top down map a bit more. The grayscale denotes elevation (light is higher elevation, dark is lower). The play area/snowball fight area is off to the left. The fishing area is off to the right. I also added a bit more windiness to the trench leading out to open water. This will allow the chase scene to be a bit longer and more interesting. I have some more thoughts on how the village will be structured, so I will post those as well.

rough environments - Page 2 Map_210
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rough environments - Page 2 Empty distance

Post  Nyssa Tue Jul 27, 2010 3:29 am

i still don't feel like the holes should be so close, he would ave no motivation to run to open water which is farther away >.>
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Post  phongshader Mon Aug 02, 2010 11:52 pm

poopie painting

rough environments - Page 2 Enviro10

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Post  lawhcha Mon Aug 09, 2010 4:47 am

This painting is crap, I haven't added much detail.

rough environments - Page 2 Houses11

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Post  phongshader Tue Aug 10, 2010 2:25 am

rough environments - Page 2 Vis_de12

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Post  phongshader Tue Aug 10, 2010 7:02 am

rough environments - Page 2 Vis_de13

finished version

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Post  lawhcha Sun Sep 12, 2010 6:01 pm

rough environments - Page 2 Docks10

rough environments - Page 2 Fishin10

Two sketches chin is currently working on painting them. Two more on the way.

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Post  Nyssa Sun Sep 12, 2010 11:15 pm

what do we think about having a few ruins poking out of the side of the cliff walls or something? Just a thought, might tie in the fishing hole design to the environment
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Post  lawhcha Sun Sep 12, 2010 11:35 pm

Nyssa wrote:what do we think about having a few ruins poking out of the side of the cliff walls or something? Just a thought, might tie in the fishing hole design to the environment

yah for sure I like this idea

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Post  phongshader Mon Sep 13, 2010 2:33 am

rough environments - Page 2 Aftern10


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Post  phongshader Mon Sep 13, 2010 2:34 am

rough environments - Page 2 Night_10

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rough environments - Page 2 Empty more visdev

Post  Nyssa Fri Sep 17, 2010 5:57 am

rough environments - Page 2 Mahaka10

So i know that this really isn't necessary but i am working on another concept piece for kovats and decided to do Mahaka . I would appreciate crits on it before i actually turn it in next week, maybe we can make this a promo piece. ;P but it may be giving too much away
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Post  phongshader Sun Oct 03, 2010 4:46 am

rough environments - Page 2 Aftern13

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Post  Nyssa Sun Oct 03, 2010 8:47 am

Hardcore digging this, maybe it's just me but it could be a little more canted but just a little, wonderful colors and forms
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Post  phongshader Wed Oct 20, 2010 7:51 pm

rough environments - Page 2 Clawhe10

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Post  randy Fri Oct 22, 2010 5:49 pm

nice! shadows don't make sense.

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